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Steve T
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  • Star Command Galaxies (Steam)
  • Star Command (iOS / Android)
  • Snooz Music Alarm Clock (iOS)

Star Command Galaxies:

Focused mostly on low-level rendering with Unity. Mesh generation, chunking maps, packing textures, and other improvements to the projected pixel art rendering pipeline.

Star Command:

Developed this game along with two pixel-artists who came to me with the idea. I handled the programming, asset pipeline, and prepared the game for release on iOS/Android app stores.

Snooz Music Alarm Clock:

Created an alarm app so I could wake up to my iTunes music collection. The major feature was being a 3rd-party app that stayed active to allow music playback in the morning. It also offers sleep timer and can display simple weather forecast.

Naval Fight:

Created this game as my first real iPhone project to learn Objective-C, XCode, the SDK, and various APIs.

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