I would like to know how much memory is being used by a system of 1 million particles in WebGL:
I am not really too sure on what to look for in the performance/memory panels in the Chrome devtools / debugger.
Basically I would like to learn how to:
- Know how much total memory is being used just by the WebGL million particle portion of the code, not all the extraneous stuff if possible.
- Know how much each particle is using in terms of memory (e.g. by dividing the total by 1 million).
Any tips on how to accomplish this would be helpful, thank you.