I would like to know how much memory is being used by a system of 1 million particles in WebGL:

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I am not really too sure on what to look for in the performance/memory panels in the Chrome devtools / debugger.

Basically I would like to learn how to:

  1. Know how much total memory is being used just by the WebGL million particle portion of the code, not all the extraneous stuff if possible.
  2. Know how much each particle is using in terms of memory (e.g. by dividing the total by 1 million).

Any tips on how to accomplish this would be helpful, thank you.

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